It does not, however, damage the opponent more.īecause the effects of Leech Seed only depend upon the opponent, you could easily use a seeded foe to heal one of your own Pokemon (of course, you'd have to make sure they don't knock out your Pokemon in the process!) while still damaging your opponent! Pokemon with high defensive stats could easily use Leech Seed to completely restore their health. In Gen IV, the item Big Root was added, making Leech Seed recover 30% more HP to the user. Unlike confusion, however, it does not eventually go away. Like being confused, an opponent who has been seeded can get rid of the effects by withdrawing. Rather, it drains 1/8th of your opponent's maximum health at the end of every turn, with the same amount of health being restored number-wise (If I took away 25 HP, I recover 25 HP. Being a status move, it doesn't directly injure your opponent. Leech Seed is a Status-Category Grass-Type move with 90% accuracy. I'm aware however, that this probably won't convince anyone that this is truly a move worth looking into (at least in my opinion). Years later, my reasons for loving the move haven't changed. Plus, it was a Grass-Type move, and I absolutely love Grass-Types. Why do I love Leech Seed? Well, as a little kid I thought it was awesome that you could basically hurt your opponent and get free HP. Unlike in the games, Leech Seed does not appear to restore the health of the Pokémon that used the attack in the anime.It instead seems to trap and immobilize the affected target. I figured I'd start out by talking about my favorite move: Leech Seed. There is probably a middle ground somewhere although it would take me too long to calculate, but you see my point hopefully.Hi everyone, Kenny here! Looks like I'm the new MOTW editor, so let's see if I can do this. The important part is, if you have a low HP stat compared to the opponent, you will DEFINITELY gain more with Leech Seed and Leftovers. You can exploit this to beat him with a Zubat Specifically, the R/B/Y AI encourages super-effective moves, even if non-damaging, and discourages not-very-effective damaging moves. if someone sets up Leech Seed for Blissey against something like even a max HP Shuckle (244), then Blissey would recover 44 from Leftovers and only 30 from Leech Seed, so 74 is only 10.36%. Leech Seed (Move) - Effect & Who Can Learn It. Agility is a Psychic-typed move, so when faced with a Fighting or Poison type (even a low-levelled one) Lance's Dragonite will use agility over and over again. Not to mention Blissey will be utterly unable to Seismic Toss kill without status help. If you're a min HP Jumpluff (291) doing Sub/Seed with Leftovers against a max HP Blissey (714 lol).ġ/8 of 714 is 89 rounded down, 1/16 of 291 is 18 rounded down, so you gain 107HP every turn, which is 36.8% of your health every turn. 68 is 22.67% of your health regained every turn. However, assume that the opponent has 400HP and you have 300HP. GrassWhistle, Leech Seed, Bullet Seed, Worry Seed, Razor Leaf, Petal Dance, Sunny Day, SolarBeam, Leaf Storm Sunkern Seed Pokmon During the day. Meaning that adding Protect would help you gain 3/16 more on the next turn, opening up the chance for nearly infinite substitutes But I digress. If you had the same HP as the opponent, Leftovers + Leech Seed gives you 3/16 of your HP. Whether Leech Seed + Leftovers gives more recovery is entirely dependent on the opponent's HP versus yours. Although they would only be zapped for the regular 12.5%, mind you. Actually Leech Seed does 12.5% of the OPPONENT'S health, which is to say, most of your HP if you do it against a Blissey, but not so much against a Shuckle.īut otherwise the calculation above is correct, you'd gain somewhere around that percentage of THEIR max HP.
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